Happy New Year! Just passed midnight here and so 2017 has officially started in New Zealand. It's been a year of coding, I've stuck to my goal of publishing 12 tools in 12 months. The final one is now available. It's a rigging tool, for setting either cluster or skin weights based on soft selection. Soft selection in maya is a nice tool for controlling falloff of influence across a mesh, but by default only really applies to moving vertices. This tool allows you to set your falloff, an…
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