SKINNING CONVERTER2017.12.14 10:06Game Tools | Skinning Converter | SideFXSkinning Converter is a Houdini Digital Asset (HDA) that can convert any non-changing topology deforming mesh sequence into a bone based animation. The user gets control over a couple of parameters, which allows the user to get their desired result.www.sidefx.comCG research3DCG関連のリサーチと日々のことを書いていこうと思います。仕事柄モーション、フェイシャル、リグなどがメインになりそうです。フォロー2017.12.14 10:07iPhone X Facial Expression Capture test PART 2 - Data into Maya2017.12.12 01:31Photorealism Human in Unreal engine0コメント1000 / 1000投稿
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